Assume that the player is moving at some high speed.
What I expected to happen was...:
When the /playsound command is directed at the player, the sound plays in its entirety no matter what speed the player is going.
What actually happened was...:
Some of the sounds get cut off because the player is going too fast. Knowing this, the /playsound command actually plays at a fixed point when the command is directed at a player.
Steps to Reproduce:
1. Get a redstone loop to play the sound at a fixed amount of time.
2. Fly in creative mode or use the /effect command to give the player a very high speed boost.
Note: I have attached a world with a redstone loop playing a sound of a wolf howl, which takes around 3 seconds to play in its entirety.
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.
Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been deliviered.
Please do not clone your reports.