When the playsound command is activated, it will direct the sound at the specified co-ordinates, when the player moves away from the area, the sound fades away. This is understandable with note blocks, however command blocks should have an infinite radius of sound when specified.
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In which case, there should be an option to play the sound that can be heard within a specified radius. I'm making a map with custom music that gets triggered by command blocks, but when the player moves, the music fades away. I need a resolution.
Related to MC-19630.
I don't think this is a bug, as sound has to come from a localised point (e.g. the player, a mob, a block) and in which case the command would play it at the specified point.