mojira.dev

Note: this is very, very likely to be intended, even considering this has been triaged, due to it being an explicit option in model files. This is further reinforced by the fixing of MC-48831.

Cross models' constituent pixels are rectangular, where square pixels would be expected for consistency with all other models. This is also a parity issue. Likely intentional though.

Linked issues

Attachments

Comments 25

Can confirm.

Can confirm in 21w05b.

Can confirm in 21w06a.

In 21w08a

This is intentional. It's literally specified in the model:

"rotation": {
  "origin": [ 8, 8, 8 ], 
  "axis""y""angle": 45, 
  "rescale"true  // <----------
}

The rescale property tells Minecraft to stretch te texture. If set to false, the texture will not be stretched. This property is set to true deliberately though: setting it to false makes the cross model look weird and thin.

15 more comments

Can confirm in 1.19.2.

TomatoClownfish

Can confirm in 1.19.3.

Affects 1.21

AgentMindStorm2

For certain blocks, this stretching is absolutely necessary. Pumpkin and Melon Stems would not connect to the blocks properly if they were not stretched. Cobwebs also rely on the stretched model to avoid a "floating" appearance.

AgentMindStorm2

Since https://bugs.mojang.com/browse/MCPE-188479 (the Bedrock equivalent of this report) was fixed in 1.21.70 by adding stretched cross models to Bedrock, this report should be marked Works As Intended.

muzikbike

(Unassigned)

Confirmed

Platform

Low

Textures and models

incorrect-pixel-sizes, vanilla-parity

20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, ..., 1.19.4, 23w17a, 1.20.1, 23w43a, 1.21

Retrieved