mojira.dev
MC-183421

Bell model does not map the stone nor planks textures correctly

The pixels on the bell texture are larger than pixels on other blocks. Even along the arms of bells placed on the ground, there are only 15 pixels from the bottom to the top of the block.

Linked issues

Attachments

Comments 23

Finnegan O'Donnell

This isn't exactly a bug, more of a request for a texture change, BTW, I quite like the bell texture.

Could you please provide some screenshots showcasing the issue?

There is an example of the arms not lining up and of the pixel count being 15 along the vertical axis of the block. I didn't highlight it in my screenshots, but the texture on the bell itself also seems to be stretched vertically.

I will note that the texture is 16 pixels along the horizontal axes of the block, so the vertical spacing seems unintentional.

 edit: There is some horizontal stretching (see below)

A horizontal stretch also seems to occur for the wooden bar only when the bell is between two blocks. It looks like this results from simply stretching the texture it has when attached only to 1 block (which is 12 pixels with a normal width).

edit: The wooden bar's texture has a slight stretch when attached to 1 wall. It spans 13 normally-spaced-pixels but there are only 12 pixels on the texture.

Adrian Östergård

This is a feature request.

13 more comments

Can confirm in 1.18.1.

Can confirm in 1.19 and 1.19.1 Pre-release 1.

Can confirm in 1.19.2.

TomatoClownfish

Can confirm in 1.19.3.

Minecraft386882

Confirmed in 1.21.3

Chris Reeves

muzikbike

(Unassigned)

Confirmed

Gameplay

Low

Textures and models

block-entity-model, incorrect-pixel-sizes, incorrect-uv

20w19a, 1.16.1, 1.16.2 Pre-release 1, 1.16.2, 1.16.4, ..., 23w17a, 23w18a, 1.20.1, 1.21, 1.21.3

Retrieved