this is intentional
if you want dogs to fight they can't be tamed
the delay might have to do with whatever you did to make that large hole
also try pressing F3+T while not holding any buttons
or try /execute in minecraft:overworld run spawnpoint @a 0 80 0
or something like that, if it doesn't work, then you are stuck
if you want to leave you should be able to do execute in minecraft:overworld run tp @a 0 80 0
you can set the coordinates to whatever you want, but that should be relatively close to the ground
so you're saying that one beacon can add haste and strength?
don't start with pls also this is not a place to help people
we are looking for bugs
I'm not sure if this was related, but while I was farming cane in Hypixel Skyblock I was experiencing lag as far down as 10fps, I play in 1.16.4 and I don't see any youtubers (who play in 1.8) experience this, but it's not just my pc, I average 150 fps, so this is an issue and is very annoying
people say it's just the particles, but I doubt it
I also noticed something with mob spawning:
If you set up a repeating command block with /kill @e[type=!player] turn off mob spawning, and move and load chunks, it says it's killing mobs like sheep even though mob spawning is false
This is intended, they "play" with items, it's part of their behavior and AI.
Could you give the seed and coords
Wow, if I got that seed, I think I'd cry, how did you find this?
this is because it doesn't update, it's the same thing that causes floating sand and gravel in caves
no, sorry, not that I know of
I tested with 10,000 glass blocks in a newly generated world in 20w22a, and with or without the blocks, the game ran at around 16 mspt, and 30 fps, so glass isn't a solo lag causer.
(I chose glass because I heard that glass had some changes.)
If this bug stays I'll use carpet mod to try to find out what is causing the lag when it updates to 1.16.
the youtuber PhoenixSC also noticed this, it sure would be nice if mojang was able to get the client and even server performance back to the way it was back in 1.12.2 and earlier. With mob spawning and random tick speed set to false and 0, 1.12 and even 1.13 could reach 35,000, but in 1.14, it was dropped down to 300 tps, still 15x faster than the game runs, but with much less room for error and lag.
Is the folder in the recycling bin?
A way to fix this bug would be by giving all mobs in their "death phase" the persistence required tag.
it can happen without mods, as a matter of fact fabric mods made it affect the game less