As fishing I would throw out the line. I first hear the initial "splash" as the bobber enters the water.
What I expected to happen was to hear another "splash" noise as the bobber went underwater indicated a possible catch.
What actually happened was that the bobber went underwater but there was no noise to accompany it
Steps to Reproduce:
1. Go to any water source with fishing rod
2. Throw fishing rd into water as fishing, listen for initial "splash" sound
3. Wait till bobber goes underwater indicating a possible catch, listen for accompanying sound.
4. If there is no sound you have found the bug
Linked issues
is duplicated by 3
Comments 13
Does MC-11817 describe your issue? You can barely hear the bobber.
No the initial splash as the bobber hits the water is a little light but it can be heard. When the bobber goes underwater, when you need to pull it to get your fish there is no sound like there used to be to let you know to pull the fish in. I jumped in the water and it does seem like that sound is a little on the light side as well.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
I am using Windows 7 and used the solution mentioned by JeffL:
— The simple solution for now is to download the correct splash.ogg from http://s3.amazonaws.com/MinecraftResources/sound3/random/splash.ogg (the place 1.5.2 gets it from) and put it into .minecraft/assets/sound/random. You may need to restart Minecraft after doing so, but it should work correctly after.
This worked on my system.
The first thing I tried was copying the splash.ogg from the .minecraft\resources\sound3\random
folder. This did not work. I listened to the splash.ogg file contained in this folder and it had the correct sound, but it still did not work.
I hear it here, unable to reproduce.