That summary is kinda awkward, but I couldn't think of a better way to phrase it
To reproduce
Save the following configuration as a structure:
[media]Load the structure back into the world someplace underneath the open sky, and notice that the mushroom isn't there
If you generate it somewhere where the location of the mushroom is already dark enough for a mushroom to be placed, the mushroom will place successfully.
The problem seems to be that the game isn't taking the other blocks in the structure into account when trying to place the mushroom.
For further proof that lighting is the problem, try replacing the stone underneath the mushroom with mycelium and note that it generates just fine.
Linked issues
relates to 2
Attachments
Comments 6


can confirm for 21w05a
I think this is what causes MC-160169.

Can confirm in 1.17.1.
The deactivated user is right, this causes MC-160169 and should be marked as related.
Confirmed for 1.18.2.
Can confirm with 1.19.2 and 1.19.4 and affects structures generated in the world as well. This is the cause of Woodland Mansions unable to spawn Red/Brown Mushrooms in its 1x2_a7 piece despite the NBT file actually having the mushrooms: MC-160169
Can confirm for 21w03a