mojira.dev

SeanWasTaken

Assigned

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Reported

MC-228464 Axolotls pathfind to unreachable water, eventually drying out and dying Confirmed MC-223869 Aquifers interrupt mineshaft generation, causing mineshafts to generate disconnected with large sections missing Duplicate MC-223865 Mood algorithm is broken for new, big caves- no cave sounds after caving for an hour+ Awaiting Response MC-213695 Structure blocks fail to place mushrooms when the only thing blocking direct sunlight is other blocks placed by the structure block Confirmed MC-208735 Axolotls attempt to pathfind towards unreachable water, then start spinning, eventually drying out and dying Fixed MC-208729 Fish AI is broken: fish freeze (mostly at whole number y-levels) and don't start moving until hit or reloaded Duplicate MC-202830 Bottom face of an open shulker box renders incorrectly when facing upwards between y-25 and y-64 inclusive (can see the top of the block below) Invalid MC-171903 Back of stair blocks fail to accelerate minecarts placed next to them Confirmed MC-91210 Waterfalls don't appear to be flowing down behind glass Works As Intended MC-91208 Particles from breaking stained glass blocks and panes allow you to see through water Duplicate

Comments

It seems like the problem is that they're leaving the water and dying, not despawning. If the fences fixed it, then it's probably related to MC-228464

Affects 1.17 full release

Affects 1.17 full release

I believe my render distance was below 11, but I don't think I saved and quit the world beforehand. Also, I encountered this 350 blocks away from world spawn.

 

I can't reproduce it using that seed and coordinates though

Not fixed in 21w20a. Axolotls don't spin anymore, but they still try to reach unreachable water sources, even when there's other, reachable water nearby. They still die from this. I attached an image of this in the new snapshot, the Axolotls will kind of wander back and forth next to the 2 block tall wall.

Can confirm for 21w18a. Screenshot attached.

Seed: -1321301486773064317

Coordinates: /execute in minecraft:overworld run tp @s 353.79 16.54 -54.35 152.10 24.30

It's worth clarifying that this does happen even without barrier blocks

This might be a different bug entirely, but something similar happens with carpets, just much less consistently. Can't be reproduced with just one carpet on a dispenser, but happens with a 3x3 of carpets on dispensers. A couple carpets usually remain unbroken, and which ones stay don't seem to be random, but I can't tell what's causing them to break the way they do.

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These are all the same structure loaded in at different locations, see how different carpets stayed sometimes. No idea what causes this. Other than the carpets sometimes staying, they completely match the behavior of this bug.

Also can confirm for 21w16a

Yeah, this frequently coincides with other worldgen bugs like half generated trees- this should be marked as relates to MC-125007 IMO, almost every time I see this bug there are half-trees at the edge of it

This seems to have become noticeably more common since 21w06a, but I don't know what specifically caused it to. It also seems to happen alongside MC-214793 a lot.

Since my bug report was closed as a duplicate of this, could you update the description to include some if the information I provided in mine? Like reproduction steps

My bad- my client was modified, you can close this as invalid

Can confirm that this is a problem again in 20w28a

This either relates to or duplicates MC-124895, the cause of the clutter seems to be trees generating closer to each other