Minecarts currently do trigger sculk sensors, but the output with a comparator is only strength 1, while the "minecrart_moving" event should give a strength of 6.
Linked issues
relates to 3
Comments 10
From the tag that sculk/wardens use to listen to, yes; the event still exists.
This bug can still be reproduced if you add the event to the tag again.
Not sure if this is the same issue, but I can’t get a sculk sensor to reliably detect minecart movement period! Sometimes it will detect but usually not and I can’t tell what the difference is or reliably reproduce it
I want to trigger shrieking on my scary roller coaster. Have tried having detector rails open and close trap doors and other things, but they don't trigger the sculk sensors either... open to suggestions.
Since 23w12a, this event would fall into signal strength 1 (movement in any medium) with the new simplification of game events (see 23w12a changelogs). So I'm resolving this as Fixed, since the issue with sculk sensors not detecting minecart movement reliably is tracked at MC-261233.
Relates to MC-213823