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MC-213936

"Minecart moving" event does not trigger the right vibration frequency

Minecarts currently do trigger sculk sensors, but the output with a comparator is only strength 1, while the "minecrart_moving" event should give a strength of 6.

Linked issues

Comments 10

Can confirm in 1.18.1

Can confirm as of 22w03a

It looks like this game event has been removed.

From the tag that sculk/wardens use to listen to, yes; the event still exists.

This bug can still be reproduced if you add the event to the tag again.

Still an issue as of 1.19.1

Not sure if this is the same issue, but I can’t get a sculk sensor to reliably detect minecart movement period! Sometimes it will detect but usually not and I can’t tell what the difference is or reliably reproduce it

23w12a still doesn't work

I want to trigger shrieking on my scary roller coaster. Have tried having detector rails open and close trap doors and other things, but they don't trigger the sculk sensors either... open to suggestions.

Since 23w12a, this event would fall into signal strength 1 (movement in any medium) with the new simplification of game events (see 23w12a changelogs). So I'm resolving this as Fixed, since the issue with sculk sensors not detecting minecart movement reliably is tracked at MC-261233.

PancakeIdentity

(Unassigned)

Confirmed

Normal

Game Events

21w05a, 21w05b, 21w06a, 21w10a, 1.18.1, 22w03a, 1.19.1

23w12a

Retrieved