The translation string used for active effects in the inventory appears to use the "enchantment.level.n" string when it should use "potion.potency.n" instead
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I should have clarified, but I am making a custom map, and using a resource pack in tandem. The reason I have come across this issue is I am renaming some effects for the map, and noticed that the potency display is using the wrong string.
it looks like a mod because the icon is not from minecraft