The bug
There are excessive numbers of pillagers spawning at outposts. They quickly fill the mob cap before there is a chance for most other mobs to spawn in caves below. In my particular instance they accounted for over half of the monsters in my world. They do not seem to have a larger than normal spawn radius, and don't seem to be spawning underground, making it distinct from MC-221586.
This is not limited to just one world, but may have something to do with the seed. I created a new world with the same seed and the same issue occurred.
Steps to reproduce
Generate the world with the seed -5208210088792058538
Run /tp @p 300 100 1200
Wait a bit for them to spawn
Apply glowing to the pilalgers: /effect give @e[type=pillager] glowing
Note the number of targets. For me it was 36. This is far higher than the norm of a single digit number.
Linked issues
Attachments
Comments 7
Seems like MC-221586 has returned after being fixed in 21w14a
Not exactly the same, I checked and they are not spawning underground and the spawn radius is normal, there are just more than 3x as many as I've ever seen before. I have even torched up a good area around since it seems to stop them spawning and they are able to spawn excessively in the few areas where it is light level 7. (They are falling into caves from the surface though). It definitely was fixed for a while though because in 21w16a it was not an issue.
For Community Consensus' sake, are either of you able to confirm this, or are the comments just judging by the screenshots?
I couldn't seem to reproduce this either. The number of pillagers at a pillager outpost seemed normal and I did not encounter excessive amounts of them.
I can confirm this in 1.17 using the provided steps. The pillagers start to despawn after a while and go down to ~11 for me, but if I teleport away and back or reload the game there will be more pillagers.
the pillagers are having a family reunion, but it was not intended