I was doing some testing in singleplayer and I gave myself a chance to lag the game using bundles, (this isn't an issue, love bundles) but after I cleared the lag from the bundles, all the zombies had super speed! video here.
not too big of a deal but just thought I'd share
Linked issues
duplicates 1
Comments 5
That's just the game catching up on the ticks that were still in the queue of being processed; it doesn't drop every tick it cannot complete, only after a certain period of time when it has been in the queue will ticks be dropped. This is in order to not lose timed events and in itself is not a bug.
Duplicate of MC-220052.
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