The Bug:
The "minecraft:item.bottle.fill_dragonbreath" sound event does not follow the name of its item ID.
Current Sound Event Name | Expected Sound Event Name |
---|---|
minecraft:item.bottle.fill_dragonbreath | minecraft:item.bottle.fill_dragon_breath |
h3. Steps to Reproduce:
Give yourself some dragon's breath by using the command provided below.
/give @s minecraft:dragon_breath
Take note of the item's ID.
Compare this item's ID to its ID in the "minecraft:item.bottle.fill_dragonbreath" sound event by using the command provided below.
/playsound minecraft:item.bottle.fill_dragonbreath master @a
Take note as to whether or not the "minecraft:item.bottle.fill_dragonbreath" sound event follows the name of its item ID.
Observed Behavior:
The "minecraft:item.bottle.fill_dragonbreath" sound event does not follow the name of its item ID.
Expected Behavior:
The "minecraft:item.bottle.fill_dragonbreath" sound event would follow the name of its item ID. There should be an "_" between the words "dragon" and "breath".
Linked issues
relates to 2
Attachments
Comments 4
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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This was included in MC-123540.