The Bug:
After death, all players appear to be facing south until they adjust their head rotation.
Steps to Reproduce:
Get two players and label them, "Player A" and "Player B".
Get "Player A" to stand still whilst facing north and have "Player B" stand in front of them.
Get "Player B" to run the /kill command.
Get "Player B" to return to where "Player A" is.
Get "Player B" to look at the head rotation of "Player A".
Take note as to whether or not after death, all players appear to be facing south until they adjust their head rotation.
Observed Behavior:
After death, all players appear to be facing south until they adjust their head rotation.
Expected Behavior:
After death, all players would retain their head rotation.
Linked issues
Attachments
Comments 5
Hmm... Not sure whether it relates to it or duplicates it. The issue here is that you don't need to go out of render distance in order to reproduce this, so I'm not too sure. Your call, nonetheless. I'm happy with any outcome. 🙂
Can confirm, but I'd say duplicates (see my comment for a rewritten description for that report; at death the player entity gets newly added to the clients. Same with MC-109346, it's all the same part in the code)
Merged into MC-109346. Thank you for you report.
I guess this is just MC-130411