In the /loot
command the <tool>
argument (for the mine/fish options) is ambiguous with mainhand and offhand input.
/effect
was split up to /effect give
and /effect clear
for exactly this reason.
Current synaxt:
/loot <...> mine <x> <y> <z> <tool>|mainhand|offhand
/loot <...> fish <loot table> <x> <y> <z> <tool>|mainhand|offhand
Expected synaxt:
/loot <...> mine <x> <y> <z> mainhand|offhand
/loot <...> mine <x> <y> <z> tool <tool>
/loot <...> fish <loot table> <x> <y> <z> mainhand|offhand
/loot <...> fish <loot table> <x> <y> <z> tool <tool>
Comments 4
Hey! Thanks for the report! But could you present your logic in a bit more detail? We did not fully understand what exactly and why you want to change.
I think what they mean is that being able to specify any of <tool>|mainhand|offhand
at the same position in the command might be confusing, since someone might look at mainhand
or offhand
and think itβs an item with ID minecraft:mainhand
or minecraft:offhand
used as the value of the <tool>
argument.
This is the same problem that /effect
had before 1.13 when any of <effect>|clear
could be specified as the first argument, which could result in clear
being mistaken for a minecraft:clear
effect being specified as the value of the <effect>
argument. This was fixed by adding a give
literal node right after effect
that could be used to specify an effect to give instead.
The reporter is suggesting that a new literal node like tool
be added to eliminate the ambiguity between the <tool>
and the literal nodes mainhand
and offhand
.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
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Still in 1.21.4.