I wanted to create a zombie wearing armour in my creative mode testing world, in which I had mobGriefing set to false. I understand why the gamerule would prevent zombies from picking up items from the ground, but I did not expect and do not understand why it prevents the player from explicitly creating a redstone contraption specifically designed to equip mobs with armor.
I believe that the functionality of redstone components such as dispensers should be considered to be entirely a player action, and not a "mob griefing" action; it is completely unlike creeper explosions, enderman building, and enderdragon destruction.
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Except that dispensers equip the items directly (can pick up loot NBT is not needed), and no item entity is ever made. I'd suggest letting Mojang decide.
mobGriefing set to false prevents mobs from picking up/putting on items so this is intentional