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MC-242865

Beacons losing their power when chunk is unloaded

Potentially❓ similar or to do with MC-229321. considering we have bees and a beacon in the same area and they both started having issues at the same time.

Whenever a chunk is unloaded, sometimes a powered beacon with an effect resets to having no effect at all.

I made a video reproducing the bug, and you can see it here.

Attachments

Comments 4

Is the beacon on a chunk border? If so, this might be MC-219507.

The pyramid is intersecting different chunk borders. does the whole pyramid have to be within the chunk?

[media]

It could be worth noting that we have another beacon whose pyramid just barely intersects a chunk border, and it's effect doesn't reset or change from Regen and Resistance

Can confirm, after closing and opening the map the beacon is reset. I am on 1.18 rc3.
What happened in my testing.
Going away from the chunk where the beacon is did not stop the issue from happening.
Changing from haste 2 to haste+regeneration and closing will revert the effect to haste 2, the previous effect.

But some conditions have to be met for it not to save.

For example: not changing any other block in the same chunk. you can place blocks in adjacent chunks to no effect.
But if the block placed is on the border of an adjacent chunk to the beacon's chunk, then the effect is saved properly.
Could conclude that adding a random block anywhere in the chunk (or bordering it) saves the effect and prevents the issue.
I believe modifying a beacon's effect is not sending a signal that something was changed in the chunk. So its not being saved when you close the game.

Ian Covey

boq

Confirmed

Important

Save Data

1.18 Release Candidate 1, 1.18 Release Candidate 3

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