mojira.dev
MC-243042

Beacons stop giving haste 2 effect upon restarting the game after quitting

Haste 2 Beacon stops giving the effect  when I start up my game after exiting normally. Every time I start the game I need to manually activate the beacon. I tried to solve this by building the entire beacon pyramid in one chunk and by exiting the game while being in the same chunk as the beacon but the problem persists 

I have made a clip of this issue but cannot upload it due to size restrictions

Attachments

Comments 2

Can confirm, after closing and opening the map the beacon is reset. I am on 1.18 rc3.
What happened in my testing.
Going away from the chunk where the beacon is did not stop the issue from happening.
Changing from haste 2 to haste+regeneration and closing will revert the effect to haste 2, the previous effect.

But some conditions have to be met for it not to save.

For example: not changing any other block in the same chunk. you can place blocks in adjacent chunks to no effect.
But if the block placed is on the border of an adjacent chunk to the beacon's chunk, then the effect is saved properly.
Could conclude that adding a random block anywhere in the chunk (or bordering it) saves the effect and prevents the issue.
I believe modifying a beacon's effect is not sending a signal that something was changed in the chunk. So its not being saved when you close the game.

Atharva Dhobe

(Unassigned)

Unconfirmed

(Unassigned)

1.18 Release Candidate 3

Retrieved