Steps to Reproduce:
Place a Sculk Sensor on the ground;
Use a comparator to get the correct vibration type;
Place a line of redstone dust to observe the signal strength;
Place an End Crystal nearby;
Surround it with obsidian to avoid messing up the redstone;
Punch the crystal.
Observed Results:
The explosion vibration produces a level 13 signal, likely to be the "Entity Die" type.
Expected Results:
The vibration produces a level 15 "Explode" signal.
Notes:
Linked issues
Attachments
Comments 5
Can i ask why is this intended if it's inconsistent with how creepers, fireworks and TNT (which are also entities which "die" after exploding) produce a level 15 frequency? Seems weird to me because it's pretty clear the end crystal here is triggering an explosion.
I can also confirm this behavior.
An easier method of reproducing this would be to check the last vibration frequency of the given sculk sensor by running the following command below and replacing "X Y Z" with the sculk sensor's position.