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MC-251518

Allay is missing unique higher fidelity animations from Bedrock for its Idle, Movement, & Dancing

The Bug:

In Bedrock edition, Allays have special, higher fidelity animations for their Idle, Movement, and Dancing that Java simply does not have. In Java edition these animations are more simple and less detailed, which is an odd inconsistency to have as Java edition still has all the high quality animations for other new mobs such as Wardens, Sniffers, and Camels.

This report will showcase the difference in these animations by showing a render of the Bedrock's version first, on the left, then an in-game showcase of Java's on the right.

NOTE - The speed of these GIFs may be off from their intended motion.

Animation 1: Idle

[media][media]

This one is more subtle; in Bedrock on the left, the abdomen sways a bit and the wings flap in a more realistic, angled fashion. 

Animation 2: Movement

[media][media]

The movement animation is more noticeable; the wings again flap in a more detailed way, and the whole body and head move and sway instead of remaining static like Java on the right. 
NOTE - Bedrock's movement animation has it's own parity issue; it lacks the increased wing fluttering speed from Java when Allays move very quickly that came of the original fix of this report. (MCPE-174606) MCPE-174606 Both the Java and Bedrock are missing parts the other has, here!

Animation 3: Dance

[media][media]

The Allay's Bedrock dancing animation VS its Java dancing animation is perhaps the most noticeable discrepancy. The subtle little wind up, and posed, flared out wings during the spin in Bedrock's is a far cry from the very simplistic model rotation Java's animation has. 

⚠️ Notice about the history of this bug:

This bug was originally fixed in 22w42a. It fixed a lot of odd posing and clipping issues Java Allays experienced that Bedrock ones did not, and even added a movement speed factor for Java Allays that ended up surpassing Bedrock's (again, MCPE-174606) MCPE-174606. However, it had to be reopened because a notable animations were still not up to parity.

Linked issues

Attachments

Comments 8

Added the new parity issue with the Allay dancing animation added in 22w24a- It felt more appropriate here than a new bug report so I added a few keywords

Still an issue in the latest snapshot, this can be observed easily with the dance animation

Updated with the remaining inconsistencies in 1.20. Most seem to be fixed, it's just the dancing being noticeably lower quality mainly and then the item positioning still being held a bit low

Question- should I change the title of this bug now that it's only the dancing animation and item positioning that need fixing? Or would it be more useful to keep it as-is?

Confirmed with 1.20 Pre-release 6

Can confirm:
Tested in version 24w19b

Orbic

(Unassigned)

Community Consensus

Gameplay

Normal

Parity, Textures and models

allay, animation, clipping, model, pose, vanilla-parity

22w18a, 22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, ..., 1.21.5, 25w16a, 1.21.6 Pre-Release 3, 1.21.6 Pre-Release 4, 1.21.6

22w42a

Retrieved