mojira.dev
MC-251611

When using the /place command to place villages, paths are replacing grass plants, causing them to be lumpy.

Steps to reproduce: 

1: find a flat area of land with grass plants on it. 

2: use the /place command to summon a village. 

3: notice that the paths are wildly uneven wherever there were grass plants.

Paths replace terrain blocks when they're generated, but they're also replacing grass plants. In places where the path intersects Tall Grass, the top block of the grass is replaced with a path block. These are not good paths. 

Edit: see second photo below. Paths can also generate replacing tree leaves. This is even sillier. 

[media][media]

Linked issues

Attachments

Comments 5

The issue with leaves is currently being tracked at MC-187131

i dont think you can summon a village

Seems like a duplicate of MC-251309

@phonia you can most definitely summon a village in the week 18 snapshot. I summoned several. /place structure village_taiga pulled this one up. 

 

This does appear to be similar to things that have already been reported. Generalized wonky path generations. I'll see if there's a feature for me to somehow attach the reports together. 

Affect 1.19 and 22w24a

BlockZooBuilder

(Unassigned)

Community Consensus

(Unassigned)

22w18a, 1.19

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