The bug
Dirt paths and farmland are designed to be 15/16 blocks tall, as can be seen from the model files. However, a keen eye reveals that they appear to be ever so slightly shorter than this, as the pixel below the topmost pixel of the adjacent block is visible without needing to clip the camera inside of any blocks.
As the model files themselves are not at fault here, this issue is very closely related to MC-169897 and MC-246224, as neither the door nor the cauldron/composter/hopper model files are flawed, meaning the game's handling of them must be at fault.
How to reproduce
Make a path block be directly adjacent to a full block such as a grass block
Look very closely
Expected results
Only the top row of pixels on the side of the grass block would be visible, with the rest fully occluded by the path.
Actual results
The second row of pixels from the top is just barely visible even though it should not be.
Related issues
relates to
Attachments
Comments


This is a rounding error in the internal code, which mojang has previously recognized and resolved as Won't Fix (you linked it youself: MC-246224); why go through the trouble reporting an issue who's source is the same, and expect a different resolution?
Internal code has precision loss, and that's not going to be addressed with such minuscule result.
Duplicate of the reports you linked.