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MC-256359

The End only uses the bottom 48 bits of the seed for many aspects of terrain generation

Java Edition equivalent of MCPE-155137.

The bug

Minecraft supports full 64-bit seeds. However, the End's generation largely ignores the top 16 bits of the seed, meaning that there are only 2^48 unique ends in terms of terrain and structure placement; very minor things can still seemingly vary, but not to anything near the expected extent.

How to reproduce

This can be seen in any two seeds that differ by an integer multiple of 281474976710656 (2^48).

  1. Create a world with the seed 1

  2. /execute in minecraft:the_end run tp @s 9914 62 9645 -75.5 -0.7

  3. Create a world with the seed 281474976710657

  4. /execute in minecraft:the_end run tp @s 9914 62 9645 -75.5 -0.7

Expected results

As these are completely different seeds, the terrain should also be completely different, even at the same position.

Actual results

The two seeds are almost a complete match, with seemingly the only differences being with configured features.

How to fix

All aspects of End generation that only use 48 bits should be made to respect the full 64 bits and produce results accordingly in the same way the Overworld does.

Further notes

When this is fixed, world blending should be enabled for the End as to avoid abrupt cutoffs with terrain generation changing.

Linked issues

Attachments

Comments 2

user-f2760

Sad this got resolved as Won't Fix so quickly, especially since the related reports (nether, cave carvers and one that should arguably be split up into several reports), all about the same 16 bits getting ignored, getting a priority assigned.

muzikbike

Strongly agreed. Should we pass this ticket by whoever assigned the other tickets a priority just in case?

muzikbike

(Unassigned)

Community Consensus

World generation

shadow-seed-effects

1.19.2

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