Command to reproduce by @unknown
/summon minecraft:pig ~ ~ ~ {NoAI:1b,Silent:1b,Rotation:[90f,0f]}
so i was making a world that is going to go through every upcoming snapshot as they come, and i was trying to summon a camel with no ai. i then tried to summon another mob with ai facing a certain direction, and it didn't work anyways. i changed the values and checked whether i was using the command right, and i am.
i am using both built in datapacks, not just the one that adds everything (idk what the other one does)
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This also affects NoAI mobs from previous worlds as well. I loaded up a world (last opened in 1.19.2) w/ NoAI mobs in this snapshot (so no datapacks) and all of my west-facing mobs were suddenly facing south.
Are we sure this isn't a desync (rotating correctly in NBT, but not on the rendering)?
If so, then both this, MC-256768 and NoAI rotation are the same issue, and this needs to be rewritten.
EDIT: it is, this issue needs to be rewritten.
I can confirm this behavior; this did not happen in 1.19.2. This closely relates to MC-256768. To reproduce, you can run the following command provided below to summon a pig facing west, but observe how it faces south instead.