The bug
Riding an entity that is far away causes client/server desync. I am not sure if this is distinct from MC-201647.
Steps to reproduce
For these steps, I will use a sheep.
Create a new world with this seed:
7747585803886593516
.Ensure that there are no sheep nearby.
/ride @s mount @e[type=sheep,limit=1,sort=nearest]
Notice that the command was successful, but your visual position hasn't changed.
Observed behavior
The visual position doesn't change, and you become unable to interact with the world. Sometimes you get stuck as if you were actually riding the entity.
Expected behavior
You would be teleported to the sheep's location correctly.
Linked issues
is duplicated by 1
Attachments
Comments 4
I believe it might be in unloaded chunks. Testing again with the same world spawned me at (-313, -294)
and the nearest sheep was at (-157, -447)
. I had a simulation distance of 8 chunks and a render distance of 10 chunks.
How far away is the sheep? Is it still in loaded chunks?