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MC-261663

Minecart being broken does not output a vibration frequency of 15 in Creative mode

When a minecart (of any type) gets broken in Creative Mode, it does not output a vibration frequency of 15. This does not happen in Survival.

How to reproduce:

  • Place a redstone block next to a calibrated sculk sensor (to set it to only listen to 15-frequencies, which consists of entities dying or getting broken, and explosions). Otherwise it will detect the minecart getting damaged and output a 7-signal.

  • In Survival, place a minecart, and then break it.

  • Note that this triggers the sensor.

  • In Creative, place and break the minecart again.

  • Take note as to whether or not the calibrated sculk sensor gets triggered.

Expected result:

The minecart would send a 15-frequency vibration to the sensor, the same as it does in Survival.

Actual result:

It does not send a 15-frequency vibration.

Attachments

Comments 4

Not a duplicate of that bug report; it isn't related to movement.

Minecarts emitting a vibration level of 15 instead of 7 might actually be the bug here, as it is intended for boats and items to never emit a vibration level of 15 without using commands as of the resolution of MC-261700.

thats becouse the minecart is en entity

batbrain1998

(Unassigned)

Confirmed

Gameplay

Low

Game Events

23w14a

Retrieved