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MC-263101

Arrows with {NoGravity:1b} move strangely upon hitting a player with invulnerability frames, or other invulnerable entity

What Happens: Arrows with the {NoGravity:1b} data value will awkwardly and slowly recoil in the opposite direction they came from after hitting a player with invulnerability frames or other invulnerable entities

What Should Happen: The arrows would disappear upon hitting the player or entity

 

https://cdn.discordapp.com/attachments/854050929714921572/1113643345206591488/Minecraft__1.19.4_-_Arena_of_Darkness_2023-05-31_21-40-13.mp4

Linked issues

Comments 7

user-f2760

Duplicate of MC-140857.

TheWorfer27

I don't believe it is like MC-140857, I am talking about the way nogravity arrows interact with any invulnerable mob

user-f2760

This is what that report is about; the fact it bounces off, rather than "hits". You're simply using different words "recoil in the opposite direction".

TheWorfer27

I do not care if it lodges or not, or whether it hits an invincible player, a creative player, a phase 2 wither, an end crystal, an invisible armor stand, a fixed item frame, a perching dragon, or a invulnerable entity. Arrows should bounce off most of these. My concern is in the uniquely terrible bouncing of nogravity arrows 

user-f2760

MC-140857 is already triaged by Mojang and has important priority, meaning that they do not want them to bounce off at all. NoGravity or not.

TheWorfer27

I don't understand what's so hard to understand here. MC-140857 regards the Invincibility frames after being hit, whereas mine is about all entities that are Invincible for any number of reasons.

ampolive

I agree with @unknown here, this behavior is MC-140857. The part about all invulnerable entities is covered by MC-162551.

TheWorfer27

(Unassigned)

Unconfirmed

(Unassigned)

1.19.4

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