mojira.dev

TheWorfer27

Assigned

No issues.

Reported

MC-277417 /tp no longer works when run from a command block without context from "execute as" Fixed MC-277093 The initial argument of /rotate is limited to 1 entity Works As Intended MC-268058 Hero of the Village Effect goes offscreen Duplicate MC-265390 Forceload Command provides wrong output Fixed MC-264487 Chiseled Bookshelves cannot be Locked Invalid MC-263605 execute if/unless block outputs the wrong error message when querying unloaded blocks Fixed MC-263101 Arrows with {NoGravity:1b} move strangely upon hitting a player with invulnerability frames, or other invulnerable entity Duplicate MC-262439 The command "/gamemode creative @a" will succeed even if no game modes are changed Works As Intended MC-261178 Unwaxed signs with Clickevent can be edited, and cannot be clicked Duplicate MC-256264 Spectators Can Earn the "Light as a Rabbit" advancement Duplicate MC-201070 Ominous Banner Stacking Issue Duplicate

Comments

Type the command

/tp @a ~ ~ ~ ~50 ~

Note that it works without a limit

 

Type the command

/rotate @a ~50 ~

and

/rotate @a[limit=1] ~50 ~

Note that it does not work without a limit

This is true, the components changes in 1.20.5 have broken most maps. As a realms mapmaker myself I am feeling incredibly annoyed and I'm hoping minecraft will add some kind of backwards compatibility or at least realms version switching

@Dhranios The chiseled bookshelf has an inventory - the only property of this different from other inventories is that it is a non-gui inventory. This would make it the only inventory-nbt block that adventure mode players can interact with that cannot be locked

Are you using optifine or similar clients?

I don't understand what's so hard to understand here. MC-140857 regards the Invincibility frames after being hit, whereas mine is about all entities that are Invincible for any number of reasons.

I do not care if it lodges or not, or whether it hits an invincible player, a creative player, a phase 2 wither, an end crystal, an invisible armor stand, a fixed item frame, a perching dragon, or a invulnerable entity. Arrows should bounce off most of these. My concern is in the uniquely terrible bouncing of nogravity arrows 

I don't believe it is like MC-140857, I am talking about the way nogravity arrows interact with any invulnerable mob

what is your randomtickspeed?

Is it possible you simply clipped inside of a block? If so, you can just break the two blocks you are inside of to free yourself.

Is there any possibility someone else put it there?

Press ctrl-middle click to pick blocks with nbt.

Are you sure you aren't using a mod that disables rain or makes it less visible? 

@@unknown updating, though I reckon there's some benefit to preventing the right clicking of new signs with clickevent data