Tinted glass and regular glass when looked at renders water fully transparent on the rendered selecting rim and see through, does not work for lava and definitely doesn't work with F1 mode.
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My interpretation of the property being reported:
The block outline when a block is highlighted causes the area inside of the outline to become completely transparent. I find it easiest to notice on slime blocks when looking through honey (replace tinted/glass with slime, and water with honey, diamond block is fully visible when it should not be.
(comment added to clarify reporter description)

Thank you for your report!
We're actually already tracking this issue in MC-259798, so this ticket is being resolved and linked as a duplicate.
However, that ticket has been resolved as Won't Fix, which means that although this is considered a bug, it will not be fixed.
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