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MC-268985

Chests attached to donkeys or mules no longer wobble while the animal walks

In versions prior to 1.13, when a donkey or mule equipped with a chest walked, (whether autonomously or under player control) the chest would wobble. However, with the shift in mob rotation synchronization to align fully with the player in 1.13 (previously it was only partially synced), this characteristic feature seems to have been inadvertently removed.

Steps to Reproduce:

  1. Summon/Spawn a donkey (or mule)

    /summon minecraft:donkey ~ ~ ~ {Tame:1b,SaddleItem:{count:1,id:"minecraft:saddle"},ChestedHorse:1b}
  2. Mount it

  3. Walk forward, in third-person view

Observed Behavior:

The chests do not wobble.

Expected Behavior:

The chests would wobble side-to-side just as in previous versions.

Screenshots/Videos:

Current Behavior:

[media]

Previous Behavior:

[media]

Bedrock edition:

[media]

Notes:

As pointed out by @unknown, and noted in their attached video, this is also a parity issue with bedrock.

Linked issues

Attachments

Comments 8

Horses were remodeled in 1.13 to be "simpler", this came along with removing some animations like their mouth opening, so this is probably an intended change.

In this instance, I propose marking this bug report as related to MC-178639. Additionally, I'd like to mention that the new model has been implemented in other editions of Minecraft, where the wobbling chest on donkeys and mules has been retained. Therefore, the absence of this wobble in Java Edition may be unintentional.

I'd like to request ownership of this issue.

This is also additionally a parity issue, bedrock:

[media]

Also affects 1.20.5 pre-release.

It also affects the version 1.21.6 Release Candidate 1

[media]

I can confirm it in version 1.21.6

oowooglac

[Mod] Jingy

(Unassigned)

Confirmed

Gameplay

Low

Mob behaviour, Textures and models

chest, donkey, equipment, mule

Minecraft 17w45a, 1.20.4, 24w09a, 24w10a, 24w11a, 1.20.5 Pre-Release 1, 1.21, 1.21.6

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