When attacking an entity, sounds such as
minecraft:entity.player.attack.strong
,
minecraft:entity.player.attack.crit
,
minecraft:entity.player.attack.knockback
, and
minecraft:entity.player.attack.sweep
are played at the player's position instead of the entity's position. While this could be intentional, it's inconsistent with entity interactions triggered by right-clicking, where sounds are played at the entity's position as expected. For instance, shearing a sheep produces the shearing sound at the sheep's position. It's unclear when sounds like
minecraft:entity.player.attack.weak
and
minecraft:entity.player.attack.nodamage
play. This discrepancy might be intentional to prevent excessively loud sounds for the attacking player upon hitting another player. Testing becomes simpler by increasing the
minecraft:player.entity_interaction_range
attribute. This issue is related to MC-268946.
Linked issues
is cloned by 1
Comments 3
As this is set to no user I have resolved this as incomplete.
Please update the description to inclue steps to reproduce this issue, as well as expected VS observed results.
Please also attach any needed datapacks, resourcepacks, screenshots, videos or worlds needed to help reproduce this issue.
— As this is set to no user I have resolved this as incomplete.
You set this to "No User" yourself. I have created MC-270554 now.
This also impacts the sounds of the new mace when attacking entities during a fall.