The two ears, and the four legs of a wolf both cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
This issue was created seperately from MC-271767 to allow for it to be resolved/triaged seperately, but is basically the same core issue with all wolf models.
Steps to Reproduce:
Download and apply the following resource pack:
Spawn a wolf
Tame it with bones
Observed Behavior:
Both of the ears and all four of legs of the wolf collar model/overlay will look entirely cyan, despite the player seemingly only modifying one ear, and one leg in the UV map.
Expected Result:
Only one of the ears and one leg would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
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relates to 2
Attachments
Comments 5


I believe wolves were added considerably before 1.4?

This is the same as MC-271767, the collar has the same UV mapping as the base texture; it's an overlayed texture.
The issues were made separate because I was not confident in how 'supported' the collar model overlay would be since it is only used for the collar. I have a strong assumption that if the wolf model were to be 'fixed' with the legs and ears, the overlay would too, but because the overlay has a color provider I figured making a report for both overlay and base model made sense. I don't see a lot of benefit in closing the collar report as a duplicate, but if Mojang feels that's appropriate then I don't have any problem with that.

Thank you for your report!
After consideration, the issue is being closed as Invalid.
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Can confirm.
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