When shot in the world (ie: as entity), tipped arrow is using the arrow.png texture instead of tipped_arrow.png texture.
The bug is in java 1.20.5 and 1.20.6. (but i remember that 1.19 was displaying tipped_arrow correctly)
It's the same texture as arrow.png but it's different file. Some resource packs (one exemple) have a different look for the tipped_arrow because they use that tipped_arrow.png file, so you can see the difference when using one of them. (before that bug was released, now using these resource pack do not show any difference of course...)
(I noticed that it's not the same as this old bug: MC-105926, despite being quite similar)
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It is not a duplicate of MC-105926... That bug is not resolved in 24w21b.
Greymagic27_[M] asked "steps to reproduce and observed VS expected results"
1. Open Minecraft.
2. load any world with any version between 1.20.5 and now.
3. Hold a bow, and any tipped arrow, in any game mode.
4. Shot the arrow on any block (not in the void).
5. If you load a resource pack (this one for exemple) with a modified assets\minecraft\textures\entity\projectiles\tipped_arrow.png you will see that this texture is no more used, it's the assets\minecraft\textures\entity\projectiles{}arrow.png that is used instead.
I join you my own arrow.png and tipped_arrow.png, then you can use them to easily notice what texture is used by Minecraft.
Duplicate of MC-105926.