After the box of the "container_loot" item component is opened, use Ctrl+pick Block again, and the generated items will also have "container_loot"
Unless you exit the world halfway
How to reproduce:
1.Use the command to get one box each
/give @s chest[minecraft:block_entity_data={id:"",LootTable:"minecraft:chests/ancient_city"}]
/give @s chest[minecraft:container_loot={loot_table:"minecraft:chests/ancient_city"}]
2.place and open(Re-entering the world at this time will cancel this error)
3. Use Ctrl+pick block on both boxes
4. Place the box again and open it
5."container_loot" chests generate loot again
Expected behavior:
minecraft:container_loot component's chest should have the same behavior as block_entity_data's LootTable
What actually happened:
minecraft:container_loot component's box generates loot again
Note: Other containers are also affected
Can confirm:
Chest:
[media]Ctrl+pick:
[media]