The Bug:
Desert Pyramids generated naturally can rarely have a random vertical offset on certain chunks in normal worlds.
Steps to Reproduce:
Create a normal world with this seed: 2482490754905255652
To help you see the bug, run this command: /effect give @p night_vision infinite
Go to the following position: 13 -40 17
You will find a broken desert temple with a vertical offset. This is from inside the temple:
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Expected Result:
Desert Pyramids generated naturally will never have a random vertical offset on certain chunks in normal worlds.
Observed Result:
Desert Pyramids generated naturally may have a random vertical offset on certain chunks in normal worlds. This happened because the desert temple was naturally generated on a chunk border:
[media]Notes:
This is not a duplicate of MC-252438, because that involved natural world generation in normal worlds, and not the /place command.
While I was testing this bug, MC-275031 was discovered.
Can confirm: Relates to MC-252438
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