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MC-275029

Desert pyramids generated naturally can rarely have a random vertical offset on certain chunks in normal worlds

The Bug:

Desert Pyramids generated naturally can rarely have a random vertical offset on certain chunks in normal worlds. 

Steps to Reproduce:

  1. Create a normal world with this seed: 2482490754905255652

  2. To help you see the bug, run this command: /effect give @p night_vision infinite

  3. Go to the following position: 13 -40 17

  4. You will find a broken desert temple with a vertical offset. This is from inside the temple:

    [media]

Expected Result:

Desert Pyramids generated naturally will never have a random vertical offset on certain chunks in normal worlds.

Observed Result:

Desert Pyramids generated naturally may have a random vertical offset on certain chunks in normal worlds. This happened because the desert temple was naturally generated on a chunk border:

[media]

Notes:

This is not a duplicate of MC-252438, because that involved natural world generation in normal worlds, and not the /place command.

While I was testing this bug, MC-275031 was discovered.

 

Attachments

Comments 1

Can confirm: Relates to MC-252438

[media]

TheMightyDark

(Unassigned)

Confirmed

Platform

Low

Structures, World generation

chunk-border, desert_pyramid, world-generation

1.21.1

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