The different minecart types and states do not respect an increased minecartMaxSpeed
and seemeingly have their own arbitrary speed caps. Aside from being a bug this conflicts with the stated experiment goal of having minecarts with "predictable motion"
Reproduction steps
Build a long loop like this
[media]Set
minecartMaxSpeed
to 1000Place your minecarts
Use the
/data get entity
command to see the speed (try to time it when the minecart is going straight)
Tip: Run /tick rate 200
command for a few seconds so the minecart reaches max speed faster
Observed Resuts (at minecartMaxSpeed 1000)
[media]I'll be listing "bpt" (blocks per tick) speed value from the /data get
command
Speed cap "20bpt" - Works as Intended (400 bps which is quite far from 1000 but according to the changelog that's to be expected)
Minecart occupied by a player
Minecart occupied by an entity
Speed cap "12btp"
Hopper minecart
Chest minecart
Speed cap "4.7bpt"
Furnace minecart with fuel
Speed cap "2.4bpt"
Empty minecart
Command block minecart
TNT minecart
Spawner minecart
Speed cap "1.35bpt"
Furnace minecart without fuel
Expected Results
All the minecarts would respect the minecartMaxSpeed
limit as they do at the default speed limit (or at least be consistent with their behaviour at default)
Linked issues
relates to 1
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The official Minecraft feedback site or visit the Minecraft Feedback Discord server.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Relates to MC-275365
Update: Can confirm:
[media][media]