mojira.dev
MC-275833

Hand animation plays higher than before

Hand animation plays too high, it feels like the classic version of Minecraft (my FOV is 80).

Steps to reproduce:

  1. Enter a world in 24w34a (it will be better if you can record a video)

  2. Repeatedly place blocks

  3. Do it again in 1.21.1

  4. Compare the videos in a video editing software by slowing them down, see whether the animation's highest point is higher than 1.21.1's

Observed result:
The animation's highest point is higher than in 1.21.1.

Expected result:
The animation is the same as in 1.21.1.

Linked issues

Attachments

Comments 5

Would MC-275205 describe your issue?

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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I think MC-275205 describes the animation's playing time but not the animation's playing position I guess?

From my understanding it's because when placing blocks it triggers a separate animation which is used when interacting with an item. The swing animation plays on top of it.

This can be seen by slowing down the tick rate to 1 tick per second using the following command.

/tick rate 1

In this snapshot the animation is still present when placing down entities (example: item frames, paintings, minecarts in creative), interacting with blocks in creative (example: doors, trapdoors, chest) and throwing projectiles. 

 

LostPigYoo

(Unassigned)

Community Consensus

Platform

Normal

Player Animation

24w34a, 24w35a

24w37a

Retrieved