Hand animation plays too high, it feels like the classic version of Minecraft (my FOV is 80).
Steps to reproduce:
Enter a world in 24w34a (it will be better if you can record a video)
Repeatedly place blocks
Do it again in 1.21.1
Compare the videos in a video editing software by slowing them down, see whether the animation's highest point is higher than 1.21.1's
Observed result:
The animation's highest point is higher than in 1.21.1.
Expected result:
The animation is the same as in 1.21.1.
Linked issues
Attachments
Comments 5
Would MC-275205 describe your issue?
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I think MC-275205 describes the animation's playing time but not the animation's playing position I guess?
From my understanding it's because when placing blocks it triggers a separate animation which is used when interacting with an item. The swing animation plays on top of it.
This can be seen by slowing down the tick rate to 1 tick per second using the following command.
/tick rate 1
In this snapshot the animation is still present when placing down entities (example: item frames, paintings, minecarts in creative), interacting with blocks in creative (example: doors, trapdoors, chest) and throwing projectiles.
Duplicate of MC-275205