mojira.dev

thecoolgamer555

Assigned

No issues.

Reported

MC-303780 Disabling Anisotropic Filtering has no effect in-game (redo) Duplicate MC-303752 enchanted_glint_item.png is rendered too large as of the recent snapshots Duplicate MC-303736 Setting Anisotropic Filtering to OFF doesn't really disable it Incomplete MC-279278 Strafing twice in rapid succession while walking forward causes player to sprint Fixed MC-278582 Nametags behind blocks are not effected by blindness fog Duplicate MC-269378 blur on main menus occasionally causes game display to freeze permanently Awaiting Response MCPE-177356 Some blocks use an inconsistent brightness gamma in blocks.json Fixed MCPE-172943 Piston break speed unaffected when using pickaxe Duplicate MC-262976 Create New World screen still uses outdated dirt texture Duplicate MC-262514 Unbreakable blocks display the first breaking animation frame when attempting to mine them Fixed MC-262513 Blocks placed in the spot of a previously broken block will display the first frame of the breaking animation until updated Fixed MC-257120 Item equip animation activates when interacting with a consumable Plausible MC-242028 setting DoMobSpawning to false in the Game Rules screen does not prevent mob spawning Awaiting Response MCPE-109852 failed report Cannot Reproduce MCPE-94366 Incorrect First Person arm swinging animation Incomplete MCPE-68216 Placed lily pad texture does not match texture in inventory Duplicate MCPE-65509 Snowy Grass Texture Darker Then Snow Layer Placed Above Duplicate MCPE-45395 Huge performance issues that effect the whole xbox Cannot Reproduce MCPE-42681 Colors turn dull when lowering brightness Cannot Reproduce MCPE-38506 leaves have two sided textures Invalid

Comments

[media]
[media]
[media]
[media]
[media]

This bug also effects block specific fall sounds.

Examples: block.gravel.fall and block.amethyst_block.fall

From my understanding it's because when placing blocks it triggers a separate animation which is used when interacting with an item. The swing animation plays on top of it.

This can be seen by slowing down the tick rate to 1 tick per second using the following command.

/tick rate 1

In this snapshot the animation is still present when placing down entities (example: item frames, paintings, minecarts in creative), interacting with blocks in creative (example: doors, trapdoors, chest) and throwing projectiles. 

 

I managed to capture the bug on a phone and uploaded two unlisted clips on youtube. It seems like the bug only triggers if you are in fullscreen. In the first clip when trying to exit and enter fullscreen again it causes the screen to flash black rapidly. In the second clip after I stopped recording it caused a visual bug like the one in the screenshot and showed the red mojang screen frozen in the box. 

Clip 1 (Flashing Screen Warning!): https://youtu.be/5ky8mnO8aAg?si=FtzcxzL-xhoiQMWS (no game audio) 

Clip 2: https://youtu.be/fxFRlbSR9E8?si=berKi0OOq0sbZu5Y (This has game audio which shows that the game still runs in the background)

Both clips were recored in snapshot 24w14a

The bug was happening repeatedly before I went to record it and now nothing is happening, some time has passed since then. There is a chance it was my laptop acting up during the time of the bug report when having blur enabled on the main menu's. It happened after I stopped recording but I couldn't get it again. The behavior is inconsistent and can't be replicated reliably, therefor this report for now is useless.

Still effects 1.20.60.24 Preview

The title change is incorrect. That is not what the reporter was trying to convey. The transition between biomes is a separate issue. Bedrock edition uses a separate system for grass_side colors which has all of the main biome colors (aka no transition colors) typed out in a list. The cherry Grove biome is the only one without a color assigned to it like every other biome in the game. The entire biome has a inconsistent color on the side and uses the nearest color it can find on the color list. I went and tested it by going to the middle of a cherry grove where no transitions were occuring and it's consistently broken. (Yes it was on the latest beta/preview out during this comment)

It's missing a color specification. It's actually a pretty simple fix, in the textures folder there is a file named terrain_texture.json. There is a list of grass_side_overlay colors, at the end put in another one with the hex color #b6db61 before the grass_side_snowed. (edit: removed bottom part since the formatting is completely off when I post it)

Update 3 years later, I think the the controls are good the way they are for looking around, a strong deadzone would make it feel like your controlling a tank

Ok, i really need to stop with these reports on the animations. This is a minor issue and is not affecting anyone. I'm sorry for my stubborn nature, I just have a thing where I notice small things nobody else would care about 

still affects 1.14.30 and 1.16.0.55 Beta

What he means is that on Java Edition when when a arrow comes in contact of a block it vibrates rapidly. Hints the shaking sound it makes when you shoot at a block

It says that the feature parity thread is broken and to report it here

 

I hope this gets fixed, trees will look A LOT better

lol you used so many pictures

 

Its now on the comment section for the first person to report it. I copied and pasted it without the PS: