Killing and/or being killed by a creaking
entity and a creaking_transient
entity are shown in the statistics screen separately yet indistinguishably from each other.
How to reproduce:
In a world with the Winter Drop experiment enabled, spawn a creaking with a spawn egg or execute the following command:
/summon creaking
Kill the creaking you spawned.
Place a creaking heart between two correctly aligned pale oak logs.
Execute the following command:
/time set night
Wait for the creaking to spawn.
Execute the following command:
/damage @n[type=minecraft:creaking_transient] 1 minecraft:out_of_world by @s
Look at your statistics.
Expected result:
The statistics for the different creaking entities would either be visually distinct or combined together.
Observed result:
The statistics for the different creaking entities are separated and visually indistinguishable.
I'm really curious why Mojang decided to split 'Creaking' into two different entities. I originally thought the difference between naturally generated and command-generated Creaking was just in their NBT data (e.g., "creaking_heart_pos": [10, 100, 10]), similar to Vex. The only reason I can think of is that there are technical issues I don't understand.