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MC-278516

Creaking eyes are mapped inconsistently

Unlike almost every previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the creaking's eyes texture is rendered only over the head.

This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the creaking while inconsistent with the other mobs which have full cover.

This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option.

This issue also applies to the breeze where it is being tracked at MC-269523.

This is a separate problem to MC-278515, which doesn't happen all the time and might be a wider rendering issue.

Linked issues

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Comments 5

Please provide the resource pack used to experience this issue.

I suggest linking that as related, and just reducing this to the "Only head can have eye texture" part instead.

Taking the advice from Dhranios and restructuring both this and the breeze one, since that part still stands as inconsistent. Would it be possible to reopen if done so? Or maybe, would this be better combined with the breeze equivalent?

This needs reopening; report was reduced to the second part of the issue, not described in the parent report.

[Mojang] Triage Team

Thank you for your report!
After consideration, the issue is being closed as Invalid.

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blank3times

(Unassigned)

Confirmed

(Unassigned)

creaking, emissive_textures, inconsistency, mob, model, uv, uv-mapping

1.21.3, 1.21.4 Pre-Release 1, 1.21.4 Release Candidate 3

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