The two new ambient sounds, block.sand.idle and block.sand.wind, are not in the Ambient/Environment sound category
Observed Behavior:
Setting Ambient/Environment in Music & Sound Options to 0% would mute the two new sounds.
Expected Behavior:
Setting Ambient/Environment in Music & Sound Options to 0% does not mute the two new sounds.
Comments 3
This might be intentional but we all consider them "block ambient sounds", this sound isn't sourced from block placement/break/walk/land, so I think it must be changed to ambient sounds category.
I can confirm, but I'm pretty sure this is intentional since the same system is used with blocks in the pale garden. From the 1.21.4 article: