mojira.dev

flamesatgames

Assigned

No issues.

Reported

MC-301593 Monsters can spawn from spawners with the "spawnMonsters" gamerule set to false Confirmed MC-280333 Text Displays with a translation key in their text field don't update properly when changing language Confirmed MC-280121 Leaf litter can be placed on walls and fences Fixed MC-279934 block.sand.idle and block.sand.wind are not in the Ambient/Environment sound category Fixed MC-279850 Hand animation appears lower since 15w34a Works As Intended

Comments

@bewketu bellar

Do note that there is a distinction between “Open” and “Working as Intended”.

Since the spawnMonsters game rule works different from the spawnMonsters server property, and that this wasn’t disclosed in the snapshot, I think it is fair to assume it is a bug.

Unable to reproduce, the game rule works as expected for me.

@mixquartz My command works perfectly fine in the latest snapshot (25w09a).

If you’re looking for the 1.21.4 format, you can use this:

/summon text_display ~ ~ ~ {text:'{"translate":"key.mouse.left"}'}

Can confirm for 25w04a, 25w05a and 25w06a.

Can confirm for 25w04a, 25w05a and 25w06a.

This bug was improperly fixed - the new bug report can be found here: MC-278006

Confirmed for 1.21.4 and 25w02a

Confirmed for 1.21.4 and 25w02a

Can confirm for 24w46a and 1.21.4 Pre-Release 1

Confirmed for 24w46a and 1.21.4 Pre-Release 1

Can confirm this behavior in 1.21.3

I support WillChill's idea to add a new gamerule to control Monster Spawners and Trial Spawners separately from natural mob spawning.

The doMobSpawning gamerule would not affect any of the Spawners, and the new gamerule could be named spawnerBlocksEnabled (similarly to commandBlocksEnabled), or even doMobSpawningFromSpawners.