When using a invalid Unicode escapes in SNBT like “\xAAAAAA” or “\uAAAAAA” the game crashes when it tries to list suggestions “\x” and “\u” also don’t seem to be limited to the 2 and 4 digit escape like the changelog suggests
reproducing this issue is as simple and typing in chat /tellraw @p {text:"\xAAAAAA"}
then the game will crash
Stack trace:
java.lang.IllegalArgumentException: Not a valid Unicode code point: 0xAAAAAA
at java.base/java.lang.String.valueOfCodePoint(Unknown Source)
at java.base/java.lang.Character.toString(Unknown Source)
at ut.a(SourceFile:671)
at bqa$c.a(SourceFile:49)
at bps.a(SourceFile:60)
at bpv$b.a(SourceFile:66)
at bqd$g.a(SourceFile:31)
at bqd$a.a(SourceFile:53)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bqd$e.a(SourceFile:103)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bpv$b.a(SourceFile:66)
at bqd$d.a(SourceFile:80)
at bqd$g.a(SourceFile:31)
at bqd$a.a(SourceFile:53)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bpv$b.a(SourceFile:66)
at bqd$g.a(SourceFile:31)
at bqd$a.a(SourceFile:53)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bpv$b.a(SourceFile:66)
at bqd$g.a(SourceFile:31)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bqd$f.a(SourceFile:157)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bpv$b.a(SourceFile:66)
at bqd$g.a(SourceFile:31)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bpv$b.a(SourceFile:66)
at bqd$g.a(SourceFile:31)
at bqd$a.a(SourceFile:53)
at bqa$c.a(SourceFile:46)
at bps.a(SourceFile:60)
at bpz.b(SourceFile:12)
at bqf.a(SourceFile:26)
at bqf.a(SourceFile:70)
at bqe$2.a(SourceFile:49)
at bqj.listSuggestions(SourceFile:26)
at com.mojang.brigadier.tree.ArgumentCommandNode.listSuggestions(ArgumentCommandNode.java:69)
at com.mojang.brigadier.CommandDispatcher.getCompletionSuggestions(CommandDispatcher.java:541)
at fuo.d(SourceFile:214)
at fyz.b(SourceFile:85)
at fuu.d(SourceFile:155)
at fuu.b(SourceFile:150)
at fuu.a(SourceFile:358)
at fwh.a(SourceFile:93)
at frc.a(SourceFile:514)
at frc.c(SourceFile:534)
at btf.execute(SourceFile:110)
at frc.b(SourceFile:534)
at org.lwjgl.glfw.GLFWCharModsCallbackI.callback(GLFWCharModsCallbackI.java:46)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3509)
at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:165)
at frd.c(SourceFile:1373)
at frd.f(SourceFile:935)
at net.minecraft.client.main.Main.main(SourceFile:265)
Can confirm.