When a mob (or just happy ghast, idk) is in a chunk, connected to a lead tied to a fence in another chunk, and the chunk with the knot is unloaded and quickly reloaded (like via elytra-ing back and forth quickly), the lead breaks letting the mob free
(screenshots show setup for bug)
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Please also try to provide us with a clear way to reliably reproduce this issue in settings other than your specific world. It would be helpful to isolate the issue into easily reproducible steps.
Can replicate in 25w31a.
I used the following setup:
A cow leashed to a fence (the cow and the fence are in different chunks). Unload and load the chunks multiple times by going in and out of spectator mode (the gamerule spectatorGenerateChunks
is set to false).
We do not have enough information to find the cause of this issue.
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