Suppose I have a 1.21.11 resource pack with 3 custom assets files: blockstates/brown_mushroom_block.json, models/block/red.json, textures/block/red.png
blockstates/brown_mushroom_block.json:
{
"multipart":[
{"when":{"down":false,"east":false,"north":false,"south":false,"up":false,"west":false},"apply":{"model":"block/gold_block"}},
{"when":{"down":false,"east":false,"north":false,"south":false,"up":false,"west":true},"apply":{"model":"block/red"}}
]
}models/block/red.json:
{
"parent": "block/cube_all",
"ambientocclusion": false,
"textures": {
"particle": "block/red",
"all": "block/red"
}
}I do not change models/block/gold_block in any way, it is only used to help demonstrate another texture
Here's how it looks in the game when I break the according blocks (I use fill command with destroy parameter in the screenshots):
as you can see, both blocks have the same particle breaking texture, even though we specified "particle": "block/red" in the models/block/red.json model.
Now let's change the order of entries in the multipart json for blockstates/brown_mushroom_block.json:
{
"multipart":[
{"when":{"down":false,"east":false,"north":false,"south":false,"up":false,"west":true},"apply":{"model":"block/red"}},
{"when":{"down":false,"east":false,"north":false,"south":false,"up":false,"west":false},"apply":{"model":"block/gold_block"}}
]
}And now we have the opposite effect, we only see the red texture particles, but not gold_block:
Is this intended behavior? Is there any chance to make it so each block model have their own particle breaking texture?
Expected result: each entry of multipart applying the particle texture to the respective model.
Actual result: only the first entry of multipart json is responsible for applying the particle texture.
Environment
openjdk 21.0.10 2026-01-20
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