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MC-310557

Cushions trigger sculk sensors and shriekers despite being made of wool

Cushions, despite being made of wool like the block, slab and stair variants, do not prevent sculk sensors and sculk shriekers from detecting vibrations. Walking, running, jumping, sitting on or getting off cushions all activate nearby sensors and shriekers. However, placing or breaking cushions does not activate them. This could also be a parity issue between Java and Bedrock, as placing cushions in the latest Bedrock preview does activate the sensors.

 

Steps to reproduce

  1. Place a cushion nearby a sculk sensor or sculk shrieker (player-placed or organic)

  1. Walk, run, jump, sit on or get off the cushion.

 

Expected result

Cushions should behave like other wool-based blocks and prevent sculk sensors and shriekers from detecting vibrations generated on or by the cushion.

Actual result

Walking, running, jumping, sitting or getting off cushions all trigger nearby sculk sensors and shriekers.

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Hi EVGENSYPERPRO. Thanks for letting for know. I understand the majority of my bug report is working as intended for Mojang. But what about the parity issue between Java and Bedrock? Placing cushions in the latest Java snapshot does not activate the sensors, whereas it does in the Bedrock Preview. Is that also working as intended?

S_Mania

(Unassigned)

1662644

Confirmed

Expansion A

26.3 Snapshot 6

Retrieved