Also still affects 26.52 and 26.60.30 Preview.
Still affects 26.4 Snapshot 2
Still affects 26.60.29 Preview
Still affects 26.3 full release and 26.4 Snapshot 2
I just tested it in 26.3 and 26.4 Snapshot 2, and I can confirm it still hasn’t been fixed and is reproducible exactly as the attached video showed with the invisibility splash potion.
I can’t seem to attach videos here for some reason, so I uploaded them to YouTube.
Java: https://youtu.be/46RGrDMww7w
Bedrock: https://youtu.be/NnQnCnXDisg
Still an issue in 26.52 and 26.60.28 from my testing. Zombies can wear wolf armour, as shown in the attached video and images, and the armour works too. Zombies also pick up horse armour, but it doesn't appear to be equipped or held. It only drops when the zombie is killed. Zombies do not appear to equip or pick up Nautilus armour at all.
It appears to happen only with zombies and zombie variants; other mobs that can pick up armour, like skeletons and piglins, don't equip any of it.
Can confirm in 26.4 Snapshot 1 and 26.3.
Can confirm in 26.4 Snapshot 1 and 26.3. It is only one side of the Minecart (one of the long sides) that the shulker protrudes from; all other sides, including the bottom, are fine. This happens with both the summon command from Avoma and shulkers getting into minecarts normally.
Affects 26.4 Snapshot 1 and 26.3.
Still an issue on Java 26.4 Snapshot 1, but still does not happen in Bedrock 26.51 or 26.60.28 Preview.
Can confirm still an issue in 26.4 Snapshot 1.
I was unaware of that, thanks for letting me know. It’s not a big deal if it is, it was just something I discovered while messing around with sculk shriekers and thought it was interesting lol
Can confirm it still happens in 26.3, regardless of what block the player is looking at or right-clicking with the debug stick.
During further testing, I also found that when can_summon is set to true, selecting shrieking = true (which behaves as false according to this report) prevents the shrieker from summoning a Warden. Other value combinations with can_summon = true summon the Warden normally, including both waterlogged values.
Still affects 26.51 and 26.60.24 on Windows 11 and 26.51 and 26.60.22 on PS5. It is also delayed for full blocks blocking the beacon’s beam. There is no delay with beacons on the latest Java 26.3.
Still happening on 26.51 and 26.60.24. Not sure if Java or Bedrock is the intended design, as they do indeed differ. Java’s dismounting is annoying for it only being one block drop or anytime the player jumps, but that’s just me.
Couldn’t upload a video here for some reason, so I uploaded it to YouTube here: https://youtu.be/Bctx3pluxAM
Can confirm in 26.51 and 26.60.22.
It's also worth noting that sufer cubes with a block in it do slide around on the new ice blocks, but the player and boats do not. So there seems to be an inconsistency.