Since it was requested that MC-311623 be split up, this report covers equipment transfer when a husk converts to a zombie.
When such a conversion occurs, the zombie retains any body or saddle or item given to the husk via commands. Per the standard outlined in MC-311623, it would be expected that the items a zombie cannot make use of (body and saddle) would be dropped according to drop_chances (preferably reflecting the chance value exactly), while the remaining items (hands, armor) would be retained by the zombie (as currently happens).
This “bug” has basically no impact on the game, so I would not really mind if this were to be designated Works As Intended, Won’t Fix or Invalid. However, should other equipment transfer be fully implemented according to the MC-311623 standard, the reason for the inconsistency may be difficult to describe.
To reproduce
Find or set up some water
/summon minecraft:husk ~ ~ ~ {DrownedConversionTime:20,equipment:{saddle:{id:saddle}},drop_chances:{saddle:2f}}Once the husk converts,
/data get entity @n[type=minecraft:zombie] equipment
❌ The saddle has been retained
Expected behavior
The saddle would be dropped on the ground since the zombie cannot make use of it.
Linked issues
relates to 13
Comments 2
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – The official Minecraft feedback site
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Can confirm.