When adding and removing resource packs or when reloading assets with f3 + T, entity textures do not reload, only doing so when the game is relaunched.
Steps to Reproduce:
- Enable test_pack.zip
- Spawn a Zombie and see that its texture is normal
- Relaunch the game
- Look at the Zombie and see that its texture has now changed
- Disable test_pack.zip
- See that the Zombie’s texture is still different
Environment
MacOS Silicon M2, using Vulkan
Attachments
Comments 8
Can also confirm on my end. I also want to point out that it also happens when using OpenGL, and it doesn’t mater if the resource pack is in a zip file or in a folder.
Did a quick test between snapshot 2 and 4 and compared both logs, as far as I can tell there isn’t much written in these…
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