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MC-312399

Entity textures do not reload without relaunch

When adding and removing resource packs or when reloading assets with f3 + T, entity textures do not reload, only doing so when the game is relaunched.

Steps to Reproduce:
- Enable test_pack.zip
- Spawn a Zombie and see that its texture is normal
- Relaunch the game
- Look at the Zombie and see that its texture has now changed
- Disable test_pack.zip
- See that the Zombie’s texture is still different

Environment

MacOS Silicon M2, using Vulkan

Attachments

Comments 8

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[media]

Can confirm. Also affects the UI background, and probably other non-atlas textures.

2026-10-09_19.51.33.png
2026-10-09_19.51.53.png
2026-10-09_19.54.54.png

Can also confirm on my end. I also want to point out that it also happens when using OpenGL, and it doesn’t mater if the resource pack is in a zip file or in a folder.

Still an issue in Snapshot 4

Can confirm on Snapshot 4

Can confirm on snapshot 4 on Windows

[media][media]

Did a quick test between snapshot 2 and 4 and compared both logs, as far as I can tell there isn’t much written in these…

Still an issue in Snapshot 5

FracturedFlux

(Unassigned)

Community Consensus

Platform G

Very Important

Resource Packs

26.4 Snapshot 3

Retrieved