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MC-411

Terrain Generation Issues

I created 2 DEFAULT worlds with the seed "LightChase", one in Version 1.3.2 and the other 1.4.2 Pre-release. Both versions give me the same world with a partly generated cave (See Picture 1 and 3), a river that didn't float down (See Picture 2) at where it should be, ork trees and a lake south-eastwards (See Picture 4). I tried to recreate it several times and I was given the same result.

Then, I created a Large BIOMES world with the same seed in 1.4.2 Pre-release. This time, I was given a world with a similar cave yet fully generated (See Picture 6, notice the trees are gone), a Swamp biome which didn't show up in the Default world (See Picture 6, on the right), the same lake at the same position of the Default-world lake (See Picture 5).

I think, and I believe, that it's a generation bug occured because of a code error.

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Comments 17

Charles-William Crete

Im pretty sure this is not a bug. At lease a very minor bug.

Sorry, this has always happened to some extent over most updates.

Looks normal. Not a bug. Caused by a minor change in how the seed is used. As the 1.4.2 generation will consistently produce the same terrain with the same seed, it's definatly not a bug.

This generation bug has happened on all of four worlds I've generated in 1.4.6 with random (inputless) seeds. Doesn't seem normal to me at all. I have screenshots of one of the worlds.

Resolved as duplicate of MC-6820 , there are the reasons for this behaviour.

7 more comments

@Ezekiel As I just bought a new computer, you might have to wait for some days so that I could see whether I can reproduce it. Thank you for remembering this issue.

Can reproduce in 1.6.2. (Note, the seed, "LightChase", is in the description...)

Note, this issue is more about a somewhat extreme and visually bad effect of an intended coding feature. See my comment earlier and the 'disabled_water_stop_feature' screenshot what happens when the feature is disabled. However, the current operation obviously creates quite disturbing shapes. Mojang needs to decide whether they consider this small enough a problem to leave as "won't fix", or if they want to try to make a better tunnel "shaping" algorithm. Note also that most likely, this same "feature" is the reason why e.g. large ravines can be cut vertically sharply when a river passes through it, etc.

Resolving this since the upcoming update changes terrain generation quite a bit. If there are any new issues with the new terrain generation, please create a new ticket.

No longer valid, complete rework of terrain generation code in 1.7.x

@Talven81 The same bug still can be seen in 1.7.x (e.g MC-29466)

Seville Cheng

(Unassigned)

Plausible

code, world-generation

Minecraft 1.4.1, Minecraft 1.4.2, Minecraft 1.4.7, Minecraft 1.5.2, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 13w36a, Minecraft 13w38c

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